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The formula for how basic damage is calculated is:īase Damage + (Base Damage per lvl × God's lvl) + (100% of Physical Power OR 20% of Magical Power) Each god has a formula that defines what their Basic Attack value is. The "Basic Attack" number indicates the amount of unmitigated damage a basic attack does. Basic attacks scale based on the god's level and their Power stat. Unlike in most other games in the genre, basic attacks are skillshots (projectiles that move in a straight line with a travel time or area attacks with a delay) with most Ranged gods firing projectiles that move in a straight line while Melee gods deal damage to the closest enemy within range. Certain jungle buffs can also increase a god's power. Most gods start with 0 power (an example of an exception is Kukulkan whose passive ability grants him magical power equal to a percentage of his maximum mana) and can gain power from items and some god ability effects. Gods have a "Power" statistic which attacks and abilities scale from, increasing their damage output. For example, Mystical Mail has an aura effect that deals magical damage around the user and can be acquired by physical gods.
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There are rare circumstances where gods can apply damage of a different power type than their own. For example, Sundering Spear increases all damage the affected target takes. The inverse of this is damage increase, which will boost damage dealt with one or any type of damage.
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It can either affect a single type of damage or it can affect all types of damage, including True damage. True damage is relatively rare an example is Bakasura's Butcher Blades ability or Serqet's Last Breath ability.ĭamage reduction is a mechanic that lowers the damage output of the afflicted god or unit by a number of percentage. Gods are classified as being either Magical or Physical, with their attacks and abilities applying the matching type of damage.
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True damage deals its full amount regardless of how much physical or magical protection the target has. Physical damage can be mitigated by physical protection, and magical damage can be mitigated by magical protection. There are three types of damage in the game: Physical, Magical, and True damage. There are also certain effects called Damage over Time (or DoT) that instead of dealing their damage as soon as they are applied, they will instead do small ticks of damage over its duration. If the unit loses all of their health they will die, rendering them unable to continue fighting (gods will respawn after a set amount of time).ĭamage can be dealt as a specific value, or as a percentage of the target's current or maximum health. When a unit (be it player controlled gods or computer controlled minions and jungle monsters) takes damage, it will lose a certain amount health. Damage is what attacks and offensive abilities cause on enemy targets.
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